“I’m not going to go into all the reasons why I don’t support this,” Nancy Moss said.
Before the 3-1 vote was even taken, she told the council she expected to give the “only ‘no’ vote”.
“I’ve said at all the meetings we’ve had I believe it is not in the best interest of our citizens,” she explained. “It carries so many – I believe – impacts on our community.”
But, the council would not be able to vote on the measure if citizens had not allowed the vote in the November general election. Moss said the ballot language was confusing. The language reads: “Should video gaming be prohibited in the City of Collinsville?”
“At this point, it’s moot as to whether people meant to vote for it,” Moss admitted. But, she cited one voter’s email. “It was very ‘unusual’ – is what he called it -- to ask a question in the negative and require a positive response in the vote.
With a 56% “no” vote, video gaming was allowed in Collinsville. By contrast, the language for Glen Carbon voters read: “Should video gaming be permitted in the Village of Glen Carbon?” With a 57% “no” vote, the video gaming proposal died at the ballot box.
Councilmen went on to amend the Offenses Against Public Decency ordinance. The amendment would allow video gambling in Collinsville as long as the machines only operated in businesses that had liquor licenses and served no food. The council also approved licensing fees for the games.
$250 / year for license stickers on each machine in each business.
$500 / year licensing fee to be paid by the business to operate all the machines.
$1,000 / year licensing fee to be paid by the company that installs and operates the machines.
$2,000 / year licensing fee for manufacturers, suppliers or distributors of the machines, if those companies are located in the City of Collinsville.
25% of game revenue will go to the state.
5% goes to the city.
35% goes to the bar owner
35% goes to the machine owner.